
You will also see a much greater boost to your damage and survivability with 13 ancient pieces (as opposed to 1 primal ancient piece) especially when factoring in augments. When you factor that probability, it’s astronomical that anyone would get even 1 useful primal ancient per 10,000 legendary drops.Īncients are much easier to acquire, especially with the correct stats, and will only be slightly weaker than their primal counterparts (assuming both have the same affixes). Primal drop rates are extremely low (sub 1%), and then you have to consider that not only do you want a primal ancient but you want a primal ancient with the correct stat affixes. Even if they have the same affixes, we are looking at a difference of a messily maybe 150-300 main stat, and a few percentage points of rolls like crit / as etc. Often times a normal ancient is better than a primal ancient thanks to the affixes it has (for example, ancient gloves with Primary stat, CHC, CHD, CDR will always be better than primal ancient gloves with Primary stat, Vit, armor etc. They are nice to have, but absolutely not necessary. Reason for not including it in the title is that for weapons/offhands/jewelry, you want to have 3-4 perfect stats, which is extremely difficult to get so primal versions of these are clearly superior (except when they are worse) for end game.Don’t focus on primal ancients at all. Simplest fix is to add several difficulty setting for Adventure Mode so we have T14, T15, T16, T17 (65, 70, 75, 80) and you'd get 17, 18, 19, 20 mats.Įdit: obviously, I meant primals/decently rolled ancients. Why is it considered a good design choice? The best way of getting gear to push GR120 is by doing equivalent of GR60? It does not make sense to me. Still, you have much better chance of getting godly gear by doing boring T13 bounties, where you're immune to damage, practically speaking, and the most challenging part is to find the location. So, you get 10-12 fangs by reforging, 1 of which happens to be ancient (10% chance), none are primal. Now, if you decide to do bounties with a slow group, you gain 50-70 materials in the same amount of time. So, you do 20 runs and get 3 fangs (I'm being generous here, it's RNG after all).


Say, you have necro who can solo GR100 under 5 minutes.
