
The game also featured several game modes, including friendly matches, league play, knockout tournaments, and custom cups. Players could choose to play either a single game or a full season, and they could select their team from a pool of over 200 teams from around the world. Gameplay in FIFA Soccer 95 was relatively straightforward. The game featured many improvements over its predecessor, including better graphics, enhanced gameplay, and more teams and leagues to choose from.įIFA Soccer 95 was also one of the first soccer games to use motion-captured animations, which made the players' movements and actions more realistic. It was the second game in the FIFA series to be released for the platform, following the release of FIFA International Soccer in 1993. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece.FIFA Soccer 95 was a soccer video game developed and published by EA Sports for Sega Genesis/Mega Drive in 1994.

While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls.

For those who want to settle things the fast way, a Penalty Shootout training mode was added.

Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console.
